Game Alert: Catching The Wish
Posted Thursday May 25, 2006, 12:00 am, Over one day old
Read Game Alert: Catching The Wish (Links)
Alternate Reality Gaming Network
Copyright (c) 2006, Jonathan Waite
Read Game Alert: Catching The Wish (Links)
Often, when we report on a game that has started and completed within a two week time period, it's not great news -- it usually indicates some sort of meltdown or premature departure from the Alternate Reality Gaming landscape.
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Read syst3m, We Hardly Knew Ye (Links)
Read ReGenesis Featured on Podcast (Links)
This fall, games will bust out of the screen and the box, and take to the streets in a new, three-day event called the Come Out and Play Festival. Based in Manhattan, the festival "seeks to provide a forum for new types of public games and play.
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Read Takin' it to the Streets: Game On in New York City (Links)
Since the first commercial spot reached television sets across the globe, the trailhead site has undergone a few plot-advancing changes, and two new sites ( Gary Troup's site and subLYMONal ) have been connected to the game.
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Read Review: The Lost Experience (Links)
Read Alternate Reality Gaming SIG Whitepaper (Links)
Read Assault on 13th Labour (Links)
The highly anticipated Lost Experience began last night when a brief commercial for the Hanso Foundation appeared during the television broadcasts in the UK, US, and Australia.
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Read Get Lost! (Links)
As announced last Thursday at PerplexCity.com, Mind Candy and You Tube of, well, you know, Earth, as well as the Perplex City Academy and the Open Design Agency of Perplex City, are beginning a video contest to promote Perplex City, as well as the game with its namesake.
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Read Perplex City Video Contest Announced (Links)
Honest disagreements when working at a common goal through different (sometimes very different) paths are a natural part of what happens when you get a large group of intelligent people together and give them a problem to solve.
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Read Building Fences: Your Response (Links)
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