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Functioning Form: Interface Design

Functioning Form: Merging medium and message in interface design, the user experience design process, Web applications, and more.


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Granular Bucket Testing

Posted Friday July 14, 2006, 11:59 am, Over one day old
Because we were experimenting with very different interactions or visual presentations, we needed a way to see the impact of our changes without migrating all our existing users to a new design.

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Design Group Growth Paths

Posted Friday August 4, 2006, 11:21 am, Over one day old
Though it?s hard for any design organization to let go of their senior talent if they choose to migrate to other groups, the benefit lies in closer ties between the design group and the company?s other business and strategic functions.

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Overlap: More Interesting Moments

Posted Saturday June 3, 2006, 11:57 am, Over one day old
Following up on my previous set of interesting moments at Overlap, here?s a few more of the concepts that stuck with me. Richard?s notes from his talk are now posted on the Overlap blog. Tom Mulhern, What unique contribution does the Overlap? make to business success?

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Overlap: Interesting Moments

Posted Saturday June 3, 2006, 11:57 am, Over one day old
Because most of the sessions at Overlap were informal and discussion-heavy, I thought a set of interesting moments could better capture some of the content. Chris Conley, Institute of Design The two purposes of business are marketing and innovation.

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Overlap: Richard Farson

Posted Saturday June 3, 2006, 11:57 am, Over one day old
As a result, the meeting room at Asilomar felt quite familiar, as did Richard?s tone when speaking about the profound impact of treating design as a business vs. one of the world?s great professions: This is because design has become a profession that is dominated by their clientele.

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Overlap: What is the Overlap Between?

Posted Saturday June 3, 2006, 11:57 am, Over one day old
Over the course of our weekend, however, the Overlap came to be defined by the intersection of design thinking and public service. Irrespective of the?why? behind our direction, I?ll be posting more about the interesting moments and outcomes from Overlap soon.

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Design Patterns: Part 4

Posted Saturday June 3, 2006, 11:57 am, Over one day old
In the past, I always used to reference the work of sculptors when discussing good Web design.?Just like a sculptor needs to know how marble chisels, breaks, and buffs in order to sculpt, a Web designer should know how CSS, HTML, and Javascript construct interfaces within a Web browser.?

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Design Patterns: Part 3

Posted Saturday June 3, 2006, 11:57 am, Over one day old
While this semantic messiness probably reflects the reality of the field pretty well, in practice it actually caused a great deal of confusion with harried designers, e.g.:?Is it a guideline we can make exceptions to, or is it a principle??

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Design Patterns: Part 2

Posted Saturday June 3, 2006, 11:57 am, Over one day old
These two domains have built up canons of principles and exemplary works that show the application of those principles, but if the people creating UIs haven?t?done their time? studying such, then their own solutions are not as rich or well-informed.

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Design Patterns: Part 1

Posted Saturday June 3, 2006, 11:57 am, Over one day old
But when we describe the Drag and Drop Module pattern we get very specific. At one hand we want to call out a?timeless way of building? and on the other hand we want to provide specific guidance to crafting a prescriptive solution in context of a user?s needs.

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