Posted Tuesday March 11, 2008, 4:52 am, Over one day old
This in-depth Gamasutra article looks at how Assassin's Creed and Crackdown were inspired by free running sport Parkour - just how well did they take the authentic cultural trend and apply it to gameplay?
Read Game Culture Vultures: Parkour (Links)
Posted Tuesday March 11, 2008, 4:52 am, Over one day old
In this in-depth Gamasutra interview, the Silicon Knights founder (Too Human) talks about story mythology in gaming, the role of 'directors' in the game business, and why - ultimately - it's better for your game to be late than bad.
Read A Human Work: Denis Dyack On What Games Need (Links)
Posted Tuesday March 11, 2008, 4:52 am, Over one day old
Microsoft's major announcement at this year's GDC was the launch of Xbox Live Community Games - but how will it work? Gamasutra quizzed XNA general manager Chris Satchell on this, Zune game creation, and a host of other topics.
Read Connecting Communities, Redefining Xbox Live: Chris Satchell On XNA (Links)
Posted Tuesday March 11, 2008, 4:52 am, Over one day old
We're all familiar with the leading game engines - from Unreal Engine 3 through Source and beyond. But veteran programmer Rakos has discovered a new pretender to the throne, in the form of... Microsoft Excel?!
Read Microsoft Excel: Revolutionary 3D Game Engine? (Links)
Posted Wednesday December 13, 2006, 11:10 am, Over one day old
Gamasutra Podcast host Tom Kim gathers EICs from Ziff Davis, GameSpot, and PC Gamer to discuss game review policies, interactions with marketing, and how to improve the media-to-developer relationship, in this Gamasutra Podcast transcript.
Read Gamasutra Podcast Transcript - Game Reviews Roundtable (Links)
Posted Wednesday December 13, 2006, 11:10 am, Over one day old
In this exclusive Gamasutra interview, we talk with Raphael Colantonio of Arkane Studios (Dark Messiah of Might and Magic) about his start in the industry, the difference between working in France and the US, and the passion that drives him and the company on.
Read The Passion of Raphael Colantonio: Arkane Studios' Transatlantic Touch (Links)
Posted Wednesday December 13, 2006, 11:10 am, Over one day old
Perhaps the most surprising result of the discovery of gay content in Rockstar's Bully was its lack of controversy. Is gay content in games more acceptable now, and will we see more in the future? In this investigative report, we interview Peter Molyneux, Brenda Brathwaite and others to find out.
Read Boy On Boy Action - Is Gay Content On the Rise? (Links)
Posted Wednesday December 13, 2006, 11:10 am, Over one day old
In a follow-up to The Theory of Parallel Game Universes, Dimitris Grammenos and Anthony Savidis detail their twice-practiced design theories behind Universally Accessible Games - games that can be played simultaneously by all players, regardless of physical handicap.
Read Unified Design of Universally Accessible Games (Say What?) (Links)
Posted Wednesday December 13, 2006, 11:10 am, Over one day old
42 Entertainment vice president and alternate reality game designer Elan Lee (I Love Bees, The Beast) discusses the future of this unique genre, 42's business strategies, and alternate reality's secret origins in a Beatles album.
Read Elan Lee's Alternate Reality (Links)
Posted Wednesday December 13, 2006, 11:10 am, Over one day old
AWE Games' Scott Nixon (SpongeBob Squarepants, Cars, Agatha Christie franchises) discusses best practices for developing a licensed video game, from inception to resource acquisition and beyond.
Read The Pros and Cons of Licensing (Links)