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Lost Garden

This site contains two topics: - Essays on the economics and process of game design. - Galleries of illustrations.


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New Painting: "Manekineko - The Beckoning Cat"

Posted Thursday May 25, 2006, 12:00 am, Over one day old
Here is a new painting I did over the weekend. When the cat is holding up the left paw, it is beckoning people to come in. When the cat is holding up the right paw, it is beckoning money. I've noticed that most of the cats I see are holding up their right paw.

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Cheap custom whiteboards for rapid game prototyping

Posted Thursday May 25, 2006, 12:00 am, Over one day old
Instead, I found a tip online that said you can use glossing contact paper, the sort typically used for covering drawers, to make anything into a dry-erase surface. He puts his prototype cards into baseball card holders to give them instant protection and 'heft'. Very useful.

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ComicAll: A social board game design

Posted Thursday May 25, 2006, 12:00 am, Over one day old
The players then go around the room clockwise and place their stamps The person in last place gets to place first. They can specify one other person to drink with them in order to share the joy of drinking. I'm thinking that the 'stamps' can mostly be just little smiley faces and word bubbles.

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Viki: A visual wiki design

Posted Thursday May 25, 2006, 12:00 am, Over one day old
Viki is a design for a communal art mash up that riffs upon those simple butcher paper drawing sessions from long ago. Once he is registered, he has his own account that gives him energy points. There are two hundred other people that also bought her work and she just received a check for $150.

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Who knew Pikachu was so big?

Posted Thursday May 25, 2006, 12:00 am, Over one day old


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The joyful life of the lapsed game developer

Posted Thursday May 25, 2006, 12:00 am, Over one day old
Reasonable work hours : I have done more than my share of all-nighters, but it pragmatically is not worth it. Instead, those talented folks have gone out into the bigger world and seen amazing new wonders beyond even the wildest imaginings of their kept game developer brothers.

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GameInnovation.org

Posted Thursday May 25, 2006, 12:00 am, Over one day old


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Team culture matters

Posted Thursday May 25, 2006, 12:00 am, Over one day old
First off, Microsoft corporate culture does not map well to a typical successful game studio, and no matter what assurances are given that the studio's culture and operations are going to be left intact, within a couple years the studio becomes fully integrated into the 'Microsoft Way'.

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Managing game design risk: Part II - Data Driven Development

Posted Thursday May 25, 2006, 12:00 am, Over one day old
Japanese RPG titles, graphic adventure games, and other games whose primary value comes from giving the player a strong linear narrative can use a robust content pipeline to cut their execution risk. The other issue is that the strategy of risk reduction is not a cost reduction technique.

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Managing game design risk: Part I

Posted Thursday May 25, 2006, 12:00 am, Over one day old


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