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Terra Nova

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Virtual Worlds and Social Science: Conference

Posted Tuesday December 18, 2007, 10:33 pm, Over one day old
On Monday, 11 February 2008 Emory University will host a public forum discussing both research and long-term implications of virtual and real-world interactions with regard to commerce, politics, and society.

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Why Fantasy?

Posted Tuesday December 18, 2007, 10:33 pm, Over one day old
Here's a simple question for you, which I suspect does not have a simple answer: why is Fantasy the predominant genre of game-like virtual worlds? It can't all be down to the influence of The Lord of the Rings, surely? Richard

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The 800 lb gorilla in Eve-Online

Posted Tuesday December 18, 2007, 10:33 pm, Over one day old
Also, Press release, via Vili Lehdonvirta (CCP are the developers of Eve-Online):  Virtual economy research project starting at Helsinki Institute for Information Technology December 12th, 2007, Helsinki, Finland

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Talking trash about intellectual trash...

Posted Tuesday December 18, 2007, 10:33 pm, Over one day old
King has his info all wrong, and that makes me doubt him.  Too bad, really.  We need to be challenged to not take ourselves too seriously.  Bring it on, people!!  But bring your facts, too.

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Exploitation of Christmas Extends to Virtual Reality

Posted Tuesday December 18, 2007, 10:33 pm, Over one day old
Says the AP: You can't wear them, play with them or show them off, at least not in the real world. That's why we don't have to protect the strip mall from the trees, but we do have to protect the trees from the strip mall. It certainly does not stop at the virtual membrane - unless we help.

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The History of Play and Leisure (Syllabus)

Posted Tuesday December 18, 2007, 10:33 pm, Over one day old
(The reading loads may appear very heavy in some weeks, but in many weeks, I'll be dividing the students into groups, with each group reading something slightly different and then having to present about their assignment as a way to build confidence about discussion participation.)

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WashPo: Dealing with your Online Gaming Child

Posted Tuesday December 18, 2007, 10:33 pm, Over one day old
Because, as we all know, when a 20-year old plays an online game, there's very little reading or creating original ideas or interacting with people.  Life is just on hold, as you maneuver PacMan around Azeroth munching pellets and zapping space invaders.

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Feigning death

Posted Tuesday December 18, 2007, 10:33 pm, Over one day old
'Just like you learn at level 30 in World of Warcraft.'" Yes, I know that is a real moose and I am not a hunter in World of Warcraft, but hypothetically speaking, were this like that incident in that Vale of..., perhaps I could... do something like...

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New Nexus Project

Posted Tuesday December 18, 2007, 10:33 pm, Over one day old
The goal of the New Nexus is to see the creation of a software tool set for creating 3D virtual world experiences for learning. If and when the Dream Kit is created, educators around the world will be able to use it to create Learning Modules.

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Two Releases: Arden I and Exodus

Posted Tuesday December 18, 2007, 10:33 pm, Over one day old
We do have monsters, Shakespearean ones even, but they are out in the woods somewhere, not part of the main game experience. The research and education part is easy, as you can see here. Then I argue that the people who design virtual worlds are actually doing public policy.

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