Tags: jobs

Tags: jobs

crowdSPRING

Posted Monday July 14, 2008, 3:30 pm, Over one day old at Last public marks with tag web2.0

| || || |crowdSPRING| | | |by playtxt | | & 1 other(s) | |Global marketplace for creative projects| || |graphic| |web2.0| |jobs| |freelance| |design| || || |Copy | | |React (0)| || ||

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Apple in Parallel (on GrandCentral)

Posted Thursday June 12, 2008, 1:09 pm, Over one day old at The Tao of Mac

Interesting summary, although a bit too high-level for my taste. Technorati Tags: apple, computing, grandcentral, jobs, links, mac, nyt, parallel, steve@

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Apple vs. Cisco

Posted Sunday February 4, 2007, 11:39 pm, Over one day old at Robert W. Anderson's Expert Texture



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Minimum Wage Increase: Only for the poor

Posted Saturday January 13, 2007, 3:58 pm, Over one day old at Elliott Back

Those workers now making $5.15 an hour, or $10,300 a year, on their minimum salaries have just received a raise of 41%. Why not let the free market decide wages? | | A minimum wage doesn’t do anything for people who make significantly more than it, either.

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Karriere 2.0 denkbar

Posted Monday December 11, 2006, 9:22 pm, Over one day old at PR Blogger

Spannend dürfte es sein, in einigen Jahren diesen kleinen Test zu wiederholen. | | | | | Wie sieht es Ihrer Ansicht nach mit den Chancen in Marketing und PR aus, wenn ein Bewerber kein Interesse an Blogs, Podcasts oder am Web 2.0 insgesamt zeigt?

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Bloggende PR-Junioren gesucht

Posted Monday December 11, 2006, 9:22 pm, Over one day old at PR Blogger

In der Regel wird für viele Stellen in der Kommunikationsbranche gar keine klassische Anzeige mehr geschaltet, sondern von den Bewerbern erwartet, dass sie sich selbst informieren oder sogar über ein gutes Netzwerk verfügen.

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Drivers & Putters

Posted Sunday September 10, 2006, 11:16 am, Over one day old at Functioning Form: Interface Design

Just in case you missed it, take a few minutes to read Jim Leftwich?s discussion of drivers and putters in Design Futures Part 4 :?[Driving is] necessary to drive far from current feature-bloated or tired models and make bold innovative leaps.

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Design Futures: Part 4

Posted Sunday September 3, 2006, 11:16 am, Over one day old at Functioning Form: Interface Design

As a designer whose work involves designing successful next generation products in fields where there aren't too many adjacent models to examine, I'm not expecting to shoot a hole-in-one, but very much need to get the ball onto the green and as near the hole as possible.

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Design Futures: Part 3

Posted Tuesday August 29, 2006, 11:16 am, Over one day old at Functioning Form: Interface Design

Finally I want to put a strong mention in for the importance of user research as a first-person skill that everyone related to digital product development (not just design) will need in the future.

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Design Futures: Part 2

Posted Tuesday August 29, 2006, 11:16 am, Over one day old at Functioning Form: Interface Design

Do you know why Hollywood doesn't make more movies every year? Jim Leftwich I'll take a qualified exception with Bob's rather overarching statement about "none of us - none of us- have[ing] any real idea what the world is going to be like 5 years from now,..."

Read Design Futures: Part 2 (Links)

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