Tags: place

Tags: place

Largest ?Second Life? Community to Punish Corporate Fakesters

Posted Sunday November 12, 2006, 10:36 am, Over one day old at Clickable Culture - Second Life

"It appears to have become common practice in certain corporate circles to copy concepts that have long been pioneered by Second Life residents, to then make false claims of inventorship in the real world media," said Chung.

Read Largest ?Second Life? Community to Punish Corporate Fakesters (Links)

Linden Lab Planning For IPO or Buyout

Posted Saturday November 11, 2006, 10:35 am, Over one day old at Clickable Culture - Second Life

Linden Lab, maker of the much-hyped virtual world Second Life is open to a buyout offer or an IPO, according to recently deposed VP of Marketing David Fleck. Linden Lab Planning For IPO or Buyout written by Tony Walsh for Clickable Culture

Read Linden Lab Planning For IPO or Buyout (Links)

2006 Machinima Fest Goes Mixed Reality

Posted Saturday November 11, 2006, 10:35 am, Over one day old at Clickable Culture - Second Life

Extracted from Clickable Culture 's ad-free RSS 2.0 feed : The ceremony will be simulcast in Second Life. 2006 Machinima Fest Goes Mixed Reality written by Tony Walsh for Clickable Culture

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Major Price Increase for ?Second Life? Islands

Posted Saturday November 11, 2006, 10:35 am, Over one day old at Clickable Culture - Second Life

Fees for owning a virtual island in the online world of Second Life will soon be raised, Linden Lab announced yesterday. Linden Lab made the pricing change due to what it described as "ongoing investments in developing and maintaining the underlying technology" of Second Life.

Read Major Price Increase for ?Second Life? Islands (Links)

Linden Lab Considering Customer-Service Charges

Posted Saturday November 11, 2006, 10:35 am, Over one day old at Clickable Culture - Second Life

This has so far largely been met with derision from the community, and for good reason: Historically, many users have complained that the company's current customer service is sub-par. Linden Lab Considering Customer-Service Charges written by Tony Walsh for Clickable Culture

Read Linden Lab Considering Customer-Service Charges (Links)

Universal McCann Doesn?t Understand MMOGs

Posted Saturday November 11, 2006, 10:35 am, Over one day old at Clickable Culture - Second Life

What kills me is the degree of embellishment Universal McCann added: "It's certainly a risk and is expected to take close to two years to build." copyright (c) in whole or in part 2006, Tony Walsh Tagged: Advergaming Business Computer Gaming Gaming Marketing Place Second Life World of Warcraft

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A Virtual-World History Recounted

Posted Saturday November 11, 2006, 10:35 am, Over one day old at Clickable Culture - Second Life



Read A Virtual-World History Recounted (Links)

?Guardian? Fails to Protect ?Second Life? History

Posted Saturday November 11, 2006, 10:35 am, Over one day old at Clickable Culture - Second Life

The Guardian Unlimited 's Berlin correspondent Jess Smee reports that Bild-Zeitung publisher Axel Springer is about to launch Second Life 's "first" tabloid focusing entirely on in-world society and culture. The writer probably just reprinted whatever Axel Springer communicated.

Read ?Guardian? Fails to Protect ?Second Life? History (Links)

?Big Brother? Goes Virtual Reality

Posted Saturday November 11, 2006, 10:35 am, Over one day old at Clickable Culture - Second Life

The once trend-setting, now tired reality TV show Big Brother goes virtual this December in the world of Second Life. Endemol Netherlands will stage Big Brother Second Life, selecting 15 participants from 3 time zones to reside as avatars in a virtual house.

Read ?Big Brother? Goes Virtual Reality (Links)

Linden Lab Dubs Junk Econ Data ?Harmless?

Posted Saturday November 11, 2006, 10:35 am, Over one day old at Clickable Culture - Second Life

Extracted from Clickable Culture 's ad-free RSS 2.0 feed : The system was gamed to show that $1.6M USD had been "spent" in a single day--in reality, this was a series of automated, "zero sum" transactions, proving Linden Lab 's economy data collected from Second Life to be highly vulnerable.

Read Linden Lab Dubs Junk Econ Data ?Harmless? (Links)

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