Tags: software

Tags: software

If Marriage Was Strongly Typed . . .

Posted Friday December 22, 2006, 11:45 pm, Over one day old at The Glass is Too Big

And, if you were looking for a boolean, you need to then compare your timestamp against the timestamp for dinner and see which is greater. | | So, in essence, having a good marriage is like working in a loosely typed language and you've just got to have really good exception handling.

Read If Marriage Was Strongly Typed . . . (Links)

Noteworthy Changes to ?Second Life? IP Legalese

Posted Friday December 8, 2006, 10:37 am, Over one day old at Clickable Culture - Second Life

Linden Lab altered the Terms of Service for its virtual world Second Life last week. The section [ still ] states that when you submit your content to Second Life, you grant Linden Lab and all users an extensive license to use the content in any way within Second Life.

Read Noteworthy Changes to ?Second Life? IP Legalese (Links)

Is ?Second Life? Sustainable?

Posted Friday December 8, 2006, 10:37 am, Over one day old at Clickable Culture - Second Life

That's good news for now, but Linden Lab desperately needs to shore up its virtual world infrastructure, from servers to staffers--demand for virtual land has outstripped its capacity to supply servers, for example (over 1,000 island orders are currently on backorder).

Read Is ?Second Life? Sustainable? (Links)

Project Naming Advice Needed

Posted Friday December 8, 2006, 2:15 am, Over one day old at The Glass is Too Big

However, rather than just slapping "large saucepan" labels onto all of the pots in the cabinet, I'd like to use it on something useful. | | So far, we've got a mild development storm brewing (a problem and a solution), but it's not yet ready to explode into the perfect storm. | | What's that?

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Linden Lab Planning For IPO or Buyout

Posted Saturday November 11, 2006, 10:35 am, Over one day old at Clickable Culture - Second Life

Linden Lab, maker of the much-hyped virtual world Second Life is open to a buyout offer or an IPO, according to recently deposed VP of Marketing David Fleck. Linden Lab Planning For IPO or Buyout written by Tony Walsh for Clickable Culture

Read Linden Lab Planning For IPO or Buyout (Links)

2006 Machinima Fest Goes Mixed Reality

Posted Saturday November 11, 2006, 10:35 am, Over one day old at Clickable Culture - Second Life

Extracted from Clickable Culture 's ad-free RSS 2.0 feed : The ceremony will be simulcast in Second Life. 2006 Machinima Fest Goes Mixed Reality written by Tony Walsh for Clickable Culture

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Made with more love than money

Posted Friday November 10, 2006, 3:12 pm, Over one day old at Epeus' epigone

With the trend of startup funding and team size shrinking so much, we'll end up with several startups each - a kind of personal portfolio theory - lots of small ideas, made because we can, some of which will blossom.

Read Made with more love than money (Links)

Hollywood, software and the net

Posted Friday November 10, 2006, 3:12 pm, Over one day old at Epeus' epigone

Now JP does mention development hell, which was best described by Joss Whedon and Neil Gaiman : Whedon : I find that when you read a script, or rewrite something, or look at something that's been gone over, you can tell, like rings on a tree, by how bad it is, how long it's been in development.

Read Hollywood, software and the net (Links)

Virtual-World Voyeurism With ?Destroy Television?

Posted Sunday October 22, 2006, 10:34 am, Over one day old at Clickable Culture - Second Life

Sheep Labs, R&D arm of virtual-world-services provider The Electric Sheep Company, has launched a web-based peep-hole into Second Life. Avatar " Destroy Television " has been rigged up to offer web visitors a chance to change its position, viewpoint, and chat messages by remote control.

Read Virtual-World Voyeurism With ?Destroy Television? (Links)

Media Landscape in ?Second Life?

Posted Sunday October 15, 2006, 10:44 am, Over one day old at Clickable Culture - Second Life

External blogs, such as Linden Lab's recently established official blog, and those that cover Second Life as journalists, prosumers, or amateurs, have more reach and influence by virtue of the open, web-based medium through which they broadcast.

Read Media Landscape in ?Second Life? (Links)

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